Ever wondered why the building construction gets delayed so often? What profit margins all the devilish firms are raking in? We’re excited to officially announce The Constructors, the new project we’re working on here at Ancient Forge Studio. Here’s a short description that we’ve prepared to lay down what the game is all about:
Become the owner of a construction company and help rebuild Wondersville’s crumbling urban landscape. Design new neighborhoods, hire contractors to execute your vision and try to stay calm handling your clients. Will you play by the rules or cut corners to maximize your profits?
Let’s go over some less exciting, although still important, information. First off, just like our previous title, The Tenants, the game could be classified as a simulation/management hybrid, which is the genre we have grown to love over the recent years. Our main platform of focus is the PC, as this is the environment that we feel the most familiar with, although we’re building the game from the ground up with future console ports in mind. The Constructors will be released as a regular single-player premium title.
You’d be right to think that there are like a thousand city-building games out there, and we agree. However, most of them play out from a high top-down view where you become the almighty ruler of a random city that you can freely build up. Then there are also some games that let you build houses by hand with FPS-type controls where you lay them brick by brick.
We wanted to focus on a different aspect of the construction business, namely, what it’d be like to run a mid-size construction firm. We have a clear idea for the game, and we want to deliver a satisfying experience that’ll let you decide how creative you want to be with your projects.
In The Constructors, you first begin by hunting for the perfect plot of land, outbidding other companies in the process. Once you’re the proud new owner of a rundown scrapyard bought with borrowed money, you can call in your demolition crew and watch them get to work. Then the most interesting part begins, meet up with the team of architects and plan out the estate. Decide how many buildings you want to have there, how many stories, etc. Afterward, you can either go into more detail and design each apartment and the outside area in-depth or just leave the nitty-gritty to your trusty employees.
When all the plans are ready, the construction itself may begin. That’s not the end of your job, though. Now you’ll have to make sure that the companies you’ve hired are doing their part. You might also run into various problems from time to time, and most of these will require you to compromise on your plans to meet the building deadlines.
Hopefully, you’ve taken the location preferences into account while planning your buildings because you’ll also have to sell your freshly built units to prospective clients. Setup a marketing campaign and decide on the included services and other options that might lure in potential buyers.
Well, that’s not the end of it either, though. While the new owners are moving in, you might want to start looking for a new investment opportunity since the competition is never asleep. Keep in mind that each plot will come with its own challenges and conditions that affect the construction process, so pick your bets wisely.
We’re not quite ready yet to commit to a definite release date for The Constructors, but we’re roughly aiming for 2023/2024. Of course, we’re not slowing down work on The Tenants, which we plan to fully release later this year and keep supporting it for years to come. As a company, we always prefer to work on a few projects simultaneously, and that’s the setup in which we feel the most comfortable.
Head over to our brand new store page for more information and development updates: The Constructors on Steam
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